Cooperation, Temptation, and Escalation in Iterated Prisoner’s Dilemma Tournaments
DOI:
https://doi.org/10.55632/pwvas.v98i1.1239Abstract
This study investigates the emergence, stability, and breakdown of cooperation in repeated
strategic interactions using a series of custom Iterated Prisoner’s Dilemma (IPD) tournaments.
Building on the foundational work of Robert Axelrod, nine original strategies, including Tit for
Tat, Generous Tit for Tat, Grim Trigger, and Always Cooperate, were evaluated under multiple
rule variations designed to model real world incentives such as compounding rewards, random
errors, early mistrust, and escalating temptation.
Each tournament was implemented as an AI powered computational simulation through
OpenAI’s ChatGPT-5 in a python execution environment, consisting of 200 round round-robin
matches using Axelrod’s classic payoff structure. Under a dynamic reward structure in which
mutual cooperation increased the reward payoff, Always Cooperate achieved the highest
cumulative score (46,398.5), followed closely by forgiving reciprocal strategies. Introducing
execution noise (7.5% random move errors) reduced the performance of strict retaliators, while
Tit for Two Tats ranked first with a total score of 29,856.3. When temptation payoffs increased
beyond a threshold, cooperative strategies still outperformed defect-oriented strategies, though
overall score variance declined. In a final tournament with uniformly increasing payoffs and a
rule forcing defection whenever it yielded a relative advantage, all nine strategies converged to
identical cumulative scores (51,750), demonstrating an arms-race dynamic in which escalation
eliminated strategic differentiation. These results show that cooperation is highly sensitive to
incentive design and that excessive temptation undermines relative advantage. This research was
conducted as part of the 2025Summer Undergraduate Research Experience project at Shepherd
University.
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