Developing Virtual Reality Software to Graph 3-D Curves with Applications in College Level Mathematics Education.

Authors

DOI:

https://doi.org/10.55632/pwvas.v91i1.516

Keywords:

Virtual Reality, Mathematics education,

Abstract

Virtual Reality (VR) is a potentially augmentative technology for classroom learning. We speculate that 3D visualization of solutions to mathematical equations would be assistive in a college level calculus course. To test our hypothesis, we built a VR system using commercially available hardware and software. We implemented visualizations of solutions to equations from textbooks used in calculus classes at Shepherd University, where we are in the process of demonstrating the system to mathematics professors and recording their reactions using a survey. So far, three of three professors reported that they would support the system’s use in the classroom. We hope to add features such as projections of curves onto any plane, and we hope to test the system in a classroom setting.

Author Biographies

Brian Crutchley, Shepherd University

Undergraduate student

Melvin Louis Bowers, Shepherd University

Undergraduate student

Parker Anthony, Shepherd University

Undergraduate student

Jason Rafe Miller, Shepherd University

Assistant Professor of Computer Science

Department of Computer Science, Mathematics, and Engineering

Downloads

Published

2019-03-20

How to Cite

Crutchley, B., Bowers, M. L., Anthony, P., & Miller, J. R. (2019). Developing Virtual Reality Software to Graph 3-D Curves with Applications in College Level Mathematics Education. Proceedings of the West Virginia Academy of Science, 91(1). https://doi.org/10.55632/pwvas.v91i1.516

Issue

Section

Meeting Abstracts-Poster