Developing Virtual Reality Software to Graph 3-D Curves with Applications in College Level Mathematics Education.
DOI:
https://doi.org/10.55632/pwvas.v91i1.516Keywords:
Virtual Reality, Mathematics education,Abstract
Virtual Reality (VR) is a potentially augmentative technology for classroom learning. We speculate that 3D visualization of solutions to mathematical equations would be assistive in a college level calculus course. To test our hypothesis, we built a VR system using commercially available hardware and software. We implemented visualizations of solutions to equations from textbooks used in calculus classes at Shepherd University, where we are in the process of demonstrating the system to mathematics professors and recording their reactions using a survey. So far, three of three professors reported that they would support the system’s use in the classroom. We hope to add features such as projections of curves onto any plane, and we hope to test the system in a classroom setting.
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Proceedings of the West Virginia Academy of Science applies the Creative Commons Attribution-NonCommercial (CC BY-NC) license to works we publish. By virtue of their appearance in this open access journal, articles are free to use, with proper attribution, in educational and other non-commercial settings.